/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.L2Character;

/**
 * @author Kerberos
 */
public class VehicleStarted extends L2GameServerPacket
{
	private final int _objectId;
	private final int _state;
	
	/**
	 * @param boat
	 * @param state
	 */
	public VehicleStarted(L2Character boat, int state)
	{
		_objectId = boat.getObjectId();
		_state = state;
	}
	
	@Override
	protected void writeImpl()
	{
		writeC(0xC0);
		writeD(_objectId);
		writeD(_state);
	}
}
